For that, you’ll need an adapter or a USB hub with both ports on it. As with the PS3 controller, you may run into the issue of having a USB end on your cable and a USB C port on your Mac. ![]() Once you have the cable and the Xbox 360 controller in hand, you’re ready to connect a controller to Mac. Ideally with default button mappings (without having to remap controller buttons in OS) have the ability to plug in common game controllers and have the similar buttons do the same things-then build to the specific platform with similar mappings. Connecting your Xbox 360 controller to Mac. ps3Button14 or Xbox360Button14.Īm I doing something too crazy or is there already a unified input manager that can work with common controllers and make similarly located buttons do the same thing for editor play and when built to each specific platform. If you’re wanting to use the controller via USB then there’s nothing further you need to do. Simply plug the controller into your Mac’s USB port or pair it via Bluetooth and it’s ready to customise. Amazingly, it requires no installation due to the standards it uses for both of these. ![]() USING PS3 CONTROLLER ON MAC AS AN XBOX CONTROLLER HOW TOThe issue I ran into was that button 14, and some other buttons are located in different locations on each controller so I can't simply say (pseudo) if (Button 14 or Button 11) as I am not sure how to discriminate between the PS3 controller OR the Xbox360 controller. The PS3 controller works via both Bluetooth and USB. ![]() basically I want similarly located buttons on a ps3 controller, xbox360 controller, Ouya controller to do the same thing when I run game in the editor And when I eventually build to the console or PC/MAC. I ran into an interesting issue as I was trying to put together a universal console controller script, (so that square on ps3=X on xbox360 controller, etc.).
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